Seeds of Ralark is a dream that was dragged, kicking and screaming, into this world. It began because myself and the rest of the team wanted to make games and show the world what we were capable of.
We weren't trying to reinvent the wheel or revolutionize the gaming world. The goal was simply to make a fun and organic experience that flowed well. Our hope was that in the process we'd get to realize a bit of the story of Ralark.
The team and I suffered countless setbacks including a hilariously large amount of team member churn. This was compounded by the fact that we were doing this "side project" with no money and limited time.
However, we had a steady supply of persistence, vision, and practical thinking. In the end this game is here because of the dedicated and talented individuals listed in the credits. They helped me bring a small glimpse of Ralark to the world which is an opportunity I couldn't be more thankful for.
I don't know what the future holds for this game or the world of Ralark, but I do know I am proud of what we were able to accomplish.
- Chris Riffey
Creator and Designer